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<title>LIF041-Infographie: Référence du fichier /home/the-king/LIFO41/lifo41-tp-infographie/Scene.h</title>
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<div class="title">Référence du fichier /home/the-king/LIFO41/lifo41-tp-infographie/Scene.h</div>  </div>
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<div class="textblock"><code>#include &quot;<a class="el" href="_animation_8h_source.html">Animation.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="_image_8h_source.html">Image.h</a>&quot;</code><br/>
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Graphe des dépendances par inclusion de Scene.h:</div>
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<div class="center"><img src="_scene_8h__incl.png" border="0" usemap="#_2home_2the-king_2_l_i_f_o41_2lifo41-tp-infographie_2_scene_8h" alt=""/></div>
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Ce graphe montre quels fichiers incluent directement ou indirectement ce fichier :</div>
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<p><a href="_scene_8h_source.html">Aller au code source de ce fichier.</a></p>
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Classes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_scene.html">Scene</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">The structure <a class="el" href="struct_scene.html" title="The structure Scene stores all texture Id or images used by the sceneDraw fonction.">Scene</a> stores all texture Id or images used by the sceneDraw fonction.  <a href="struct_scene.html#details">Plus de détails...</a><br/></td></tr>
<tr><td colspan="2"><h2><a name="func-members"></a>
Fonctions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_scene_8h.html#a21e5c2610df9ac4011f4c31dcc03fbd0">dessineTerrain</a> (const <a class="el" href="structs_image.html">Image</a> &amp;im)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Dessiner le Terrain en chargeant l'image et la texture.  <a href="#a21e5c2610df9ac4011f4c31dcc03fbd0"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_scene_8h.html#aca0046921c401f9e20902f6af27a9524">normalTerrain</a> (const <a class="el" href="structs_image.html">Image</a> &amp;im, int i, int j)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">construction de la normale du Terrain  <a href="#aca0046921c401f9e20902f6af27a9524"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_scene_8h.html#a3ae9456b9e93cba7eb8d02cccbfeb835">cubmap</a> ()</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">dessine un cubmap avec 6 surfaces qui prennent 6 images differentes  <a href="#a3ae9456b9e93cba7eb8d02cccbfeb835"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_scene_8h.html#a53ba1a40f4febfb0286a3120b08d56fb">dessine_arbre</a> ()</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">construction d'un arbre  <a href="#a53ba1a40f4febfb0286a3120b08d56fb"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_scene_8h.html#aa3b59909c313958887fd226cc2b0ff62">dessine_foret</a> (const <a class="el" href="struct_scene.html">Scene</a> &amp;sc)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">dessine une foret avec un nombre specefique d'arbre  <a href="#aa3b59909c313958887fd226cc2b0ff62"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_scene_8h.html#a726e1814e822ffaa5e6cb2a72f235513">dessine_camion</a> (const <a class="el" href="struct_scene.html">Scene</a> &amp;sc)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Dessiner camion avec cube, cylindre ....  <a href="#a726e1814e822ffaa5e6cb2a72f235513"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_scene_8h.html#a8ce5bd2e0adf9fae1bf8b9467685ad0c">anim_camion</a> (const <a class="el" href="struct_scene.html">Scene</a> &amp;sc)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="struct_animation.html" title="un tableau dynamique contenant les points d&#39;une courbe d&#39;animation">Animation</a> du camion.  <a href="#a8ce5bd2e0adf9fae1bf8b9467685ad0c"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_scene_8h.html#a1af55a50cc28830f5b67765a98e84048">trajet_camion</a> (const <a class="el" href="struct_scene.html">Scene</a> &amp;sc)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Construction le trajet du camion, rotatif ou rectiligne.  <a href="#a1af55a50cc28830f5b67765a98e84048"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_scene_8h.html#ad8028bd062248a3761341f77a3aa97a0">rotation_terre</a> ()</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">creation de la rotation de la Terre  <a href="#ad8028bd062248a3761341f77a3aa97a0"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_scene_8h.html#ae7801b434dd5fb6bb3497baa6bac7769">anim_terre</a> (const <a class="el" href="struct_scene.html">Scene</a> &amp;sc)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="struct_animation.html" title="un tableau dynamique contenant les points d&#39;une courbe d&#39;animation">Animation</a> de la Terre avec la Texture.  <a href="#ae7801b434dd5fb6bb3497baa6bac7769"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_scene_8h.html#aeab58dd56152cf2ff20a4b0452c16892">anim_lune</a> (const <a class="el" href="struct_scene.html">Scene</a> &amp;sc)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="struct_animation.html" title="un tableau dynamique contenant les points d&#39;une courbe d&#39;animation">Animation</a> de la lune avec la Texture.  <a href="#aeab58dd56152cf2ff20a4b0452c16892"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_scene_8h.html#a8765119b69795a6891fbd58613c97573">fRand</a> ()</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">A utiliser dans le cas ou on veut dessiner notre propre arbre avec des Y.  <a href="#a8765119b69795a6891fbd58613c97573"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_scene_8h.html#a3c7a477a7697820805d9c3d603fcbe43">dArbre</a> (int niveau, float l)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">A utiliser dans le cas ou on veut dessiner notre propre arbre avec des Y.  <a href="#a3c7a477a7697820805d9c3d603fcbe43"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_scene_8h.html#ab98b690f0e2f5dee7c510ca89b0809be">dessine_arbre_avc_branches</a> (const <a class="el" href="struct_scene.html">Scene</a> &amp;sc)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">A utiliser dans le cas ou on veut dessiner notre propre arbre avec des Y.  <a href="#ab98b690f0e2f5dee7c510ca89b0809be"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_scene_8h.html#aeaea5addb3a2cdd3413c0b1504fea008">sceneInit</a> (<a class="el" href="struct_scene.html">Scene</a> &amp;sc)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Init a <a class="el" href="struct_scene.html" title="The structure Scene stores all texture Id or images used by the sceneDraw fonction.">Scene</a>.  <a href="#aeaea5addb3a2cdd3413c0b1504fea008"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_scene_8h.html#aa4ba8f83288391c18a29cd6e6c75e22f">sceneDraw</a> (const <a class="el" href="struct_scene.html">Scene</a> &amp;sc)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw the scene.  <a href="#aa4ba8f83288391c18a29cd6e6c75e22f"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_scene_8h.html#ab828bd844fc9d8e8a9f274ac790f83cb">draw_cube</a> ()</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw a cube.  <a href="#ab828bd844fc9d8e8a9f274ac790f83cb"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_scene_8h.html#ae995f2bd697f52899b0aa17e88d61329">draw_cylinder</a> ()</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw a cylinder.  <a href="#ae995f2bd697f52899b0aa17e88d61329"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_scene_8h.html#a4dc817282d6901ffdadedef1491dba75">draw_cone</a> ()</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw a cone.  <a href="#a4dc817282d6901ffdadedef1491dba75"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_scene_8h.html#a75a7a45b0e28b753361f71f11cf418a8">draw_sphere</a> ()</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw a sphere.  <a href="#a75a7a45b0e28b753361f71f11cf418a8"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_scene_8h.html#a634dba686e70e7ff3f10c37d11f463da">draw_axes</a> ()</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw the X,Y,Z axes.  <a href="#a634dba686e70e7ff3f10c37d11f463da"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_scene_8h.html#af1f57fdfd85ff30e66bbe69f6d43aa04">draw_grid</a> ()</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw a grid in the XZ plane.  <a href="#af1f57fdfd85ff30e66bbe69f6d43aa04"></a><br/></td></tr>
</table>
<hr/><h2>Documentation des fonctions</h2>
<a class="anchor" id="a8ce5bd2e0adf9fae1bf8b9467685ad0c"></a><!-- doxytag: member="Scene.h::anim_camion" ref="a8ce5bd2e0adf9fae1bf8b9467685ad0c" args="(const Scene &amp;sc)" -->
<div class="memitem">
<div class="memproto">
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          <td class="memname">void anim_camion </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="struct_scene.html">Scene</a> &amp;&#160;</td>
          <td class="paramname"><em>sc</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p><a class="el" href="struct_animation.html" title="un tableau dynamique contenant les points d&#39;une courbe d&#39;animation">Animation</a> du camion. </p>

<p>Références <a class="el" href="struct_scene.html#a248e39cdde8a7ec82c6b0e8708eaa209">Scene::anim</a>, <a class="el" href="struct_animation.html#ad7e90dd705178b7552cdf3781edfceb0">Animation::nbp</a>, <a class="el" href="struct_animation.html#a6260660ec951f35a0f24b3f28601568d">Animation::P</a>, <a class="el" href="_animation_8cpp.html#a81d5aa8ff5cf87d329a39cb4d2f44c73">temps()</a>, <a class="el" href="_scene_8cpp.html#a1af55a50cc28830f5b67765a98e84048">trajet_camion()</a>, <a class="el" href="_vec3f_8cpp.html#a4d22258d1021383e38583a2a69ed1843">vecAdd()</a>, <a class="el" href="_vec3f_8cpp.html#abe76b44875ddd84236caacc0d016e20a">vecMul()</a>, et <a class="el" href="_vec3f_8cpp.html#a55c5f21f175667e09f9e033187194381">vecSub()</a>.</p>

<p>Référencé par <a class="el" href="_scene_8h.html#aa4ba8f83288391c18a29cd6e6c75e22f">sceneDraw()</a>.</p>

<p><div class="dynheader">
Voici le graphe d'appel pour cette fonction :</div>
<div class="dyncontent">
<div class="center"><img src="_scene_8h_a8ce5bd2e0adf9fae1bf8b9467685ad0c_cgraph.png" border="0" usemap="#_scene_8h_a8ce5bd2e0adf9fae1bf8b9467685ad0c_cgraph" alt=""/></div>
<!-- MAP 2 -->
</div>
</p>

</div>
</div>
<a class="anchor" id="aeab58dd56152cf2ff20a4b0452c16892"></a><!-- doxytag: member="Scene.h::anim_lune" ref="aeab58dd56152cf2ff20a4b0452c16892" args="(const Scene &amp;sc)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void anim_lune </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="struct_scene.html">Scene</a> &amp;&#160;</td>
          <td class="paramname"><em>sc</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p><a class="el" href="struct_animation.html" title="un tableau dynamique contenant les points d&#39;une courbe d&#39;animation">Animation</a> de la lune avec la Texture. </p>

<p>Références <a class="el" href="struct_scene.html#a248e39cdde8a7ec82c6b0e8708eaa209">Scene::anim</a>, <a class="el" href="struct_animation.html#ad7e90dd705178b7552cdf3781edfceb0">Animation::nbp</a>, <a class="el" href="struct_animation.html#a6260660ec951f35a0f24b3f28601568d">Animation::P</a>, <a class="el" href="_scene_8cpp.html#ad8028bd062248a3761341f77a3aa97a0">rotation_terre()</a>, <a class="el" href="_animation_8cpp.html#a81d5aa8ff5cf87d329a39cb4d2f44c73">temps()</a>, <a class="el" href="struct_scene.html#a43e134cb720ec6aad395dcb28792152b">Scene::tex_lune</a>, <a class="el" href="_vec3f_8cpp.html#a4d22258d1021383e38583a2a69ed1843">vecAdd()</a>, <a class="el" href="_vec3f_8cpp.html#abe76b44875ddd84236caacc0d016e20a">vecMul()</a>, <a class="el" href="_vec3f_8cpp.html#a55c5f21f175667e09f9e033187194381">vecSub()</a>, <a class="el" href="struct_vec3f.html#a4ee774446db3cafa0f9682065a64ba32">Vec3f::x</a>, <a class="el" href="struct_vec3f.html#a3b01268bf88a45f95a45097b0457393f">Vec3f::y</a>, et <a class="el" href="struct_vec3f.html#a78f2ea154cc9996ad95397a1fb0f4033">Vec3f::z</a>.</p>

<p>Référencé par <a class="el" href="_scene_8h.html#aa4ba8f83288391c18a29cd6e6c75e22f">sceneDraw()</a>.</p>

<p><div class="dynheader">
Voici le graphe d'appel pour cette fonction :</div>
<div class="dyncontent">
<div class="center"><img src="_scene_8h_aeab58dd56152cf2ff20a4b0452c16892_cgraph.png" border="0" usemap="#_scene_8h_aeab58dd56152cf2ff20a4b0452c16892_cgraph" alt=""/></div>
<!-- MAP 3 -->
</div>
</p>

</div>
</div>
<a class="anchor" id="ae7801b434dd5fb6bb3497baa6bac7769"></a><!-- doxytag: member="Scene.h::anim_terre" ref="ae7801b434dd5fb6bb3497baa6bac7769" args="(const Scene &amp;sc)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void anim_terre </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="struct_scene.html">Scene</a> &amp;&#160;</td>
          <td class="paramname"><em>sc</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p><a class="el" href="struct_animation.html" title="un tableau dynamique contenant les points d&#39;une courbe d&#39;animation">Animation</a> de la Terre avec la Texture. </p>

<p>Références <a class="el" href="struct_scene.html#a248e39cdde8a7ec82c6b0e8708eaa209">Scene::anim</a>, <a class="el" href="struct_animation.html#ad7e90dd705178b7552cdf3781edfceb0">Animation::nbp</a>, <a class="el" href="struct_animation.html#a6260660ec951f35a0f24b3f28601568d">Animation::P</a>, <a class="el" href="_scene_8cpp.html#ad8028bd062248a3761341f77a3aa97a0">rotation_terre()</a>, <a class="el" href="_animation_8cpp.html#a81d5aa8ff5cf87d329a39cb4d2f44c73">temps()</a>, <a class="el" href="struct_scene.html#ab186b4909aebd605c05d777330c130df">Scene::tex_monde</a>, <a class="el" href="_vec3f_8cpp.html#a4d22258d1021383e38583a2a69ed1843">vecAdd()</a>, <a class="el" href="_vec3f_8cpp.html#abe76b44875ddd84236caacc0d016e20a">vecMul()</a>, et <a class="el" href="_vec3f_8cpp.html#a55c5f21f175667e09f9e033187194381">vecSub()</a>.</p>

<p>Référencé par <a class="el" href="_scene_8h.html#aa4ba8f83288391c18a29cd6e6c75e22f">sceneDraw()</a>.</p>

<p><div class="dynheader">
Voici le graphe d'appel pour cette fonction :</div>
<div class="dyncontent">
<div class="center"><img src="_scene_8h_ae7801b434dd5fb6bb3497baa6bac7769_cgraph.png" border="0" usemap="#_scene_8h_ae7801b434dd5fb6bb3497baa6bac7769_cgraph" alt=""/></div>
<!-- MAP 4 -->
</div>
</p>

</div>
</div>
<a class="anchor" id="a3ae9456b9e93cba7eb8d02cccbfeb835"></a><!-- doxytag: member="Scene.h::cubmap" ref="a3ae9456b9e93cba7eb8d02cccbfeb835" args="()" -->
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          <td class="memname">void cubmap </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
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<p>dessine un cubmap avec 6 surfaces qui prennent 6 images differentes </p>

</div>
</div>
<a class="anchor" id="a3c7a477a7697820805d9c3d603fcbe43"></a><!-- doxytag: member="Scene.h::dArbre" ref="a3c7a477a7697820805d9c3d603fcbe43" args="(int niveau, float l)" -->
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          <td class="memname">void dArbre </td>
          <td>(</td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>niveau</em>, </td>
        </tr>
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          <td class="paramkey"></td>
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          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>l</em>&#160;</td>
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        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
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<div class="memdoc">

<p>A utiliser dans le cas ou on veut dessiner notre propre arbre avec des Y. </p>
<p>à utiliser dans le cas où on veut desiner notre propre arbre avec des formes en Y </p>

</div>
</div>
<a class="anchor" id="a53ba1a40f4febfb0286a3120b08d56fb"></a><!-- doxytag: member="Scene.h::dessine_arbre" ref="a53ba1a40f4febfb0286a3120b08d56fb" args="()" -->
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          <td class="memname">void dessine_arbre </td>
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<div class="memdoc">

<p>construction d'un arbre </p>

<p>Référencé par <a class="el" href="_scene_8h.html#aa3b59909c313958887fd226cc2b0ff62">dessine_foret()</a>.</p>

</div>
</div>
<a class="anchor" id="ab98b690f0e2f5dee7c510ca89b0809be"></a><!-- doxytag: member="Scene.h::dessine_arbre_avc_branches" ref="ab98b690f0e2f5dee7c510ca89b0809be" args="(const Scene &amp;sc)" -->
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          <td class="memname">void dessine_arbre_avc_branches </td>
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          <td class="paramtype">const <a class="el" href="struct_scene.html">Scene</a> &amp;&#160;</td>
          <td class="paramname"><em>sc</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>A utiliser dans le cas ou on veut dessiner notre propre arbre avec des Y. </p>
<p>Dans le cas où on veut dessiner notre propre arbre avec des formes de Y </p>

</div>
</div>
<a class="anchor" id="a726e1814e822ffaa5e6cb2a72f235513"></a><!-- doxytag: member="Scene.h::dessine_camion" ref="a726e1814e822ffaa5e6cb2a72f235513" args="(const Scene &amp;sc)" -->
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          <td class="memname">void dessine_camion </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="struct_scene.html">Scene</a> &amp;&#160;</td>
          <td class="paramname"><em>sc</em></td><td>)</td>
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<p>Dessiner camion avec cube, cylindre .... </p>

<p>Références <a class="el" href="_scene_8cpp.html#a4dc817282d6901ffdadedef1491dba75">draw_cone()</a>, <a class="el" href="_scene_8cpp.html#ab828bd844fc9d8e8a9f274ac790f83cb">draw_cube()</a>, <a class="el" href="_scene_8cpp.html#ae995f2bd697f52899b0aa17e88d61329">draw_cylinder()</a>, et <a class="el" href="_scene_8cpp.html#a75a7a45b0e28b753361f71f11cf418a8">draw_sphere()</a>.</p>

<p>Référencé par <a class="el" href="_scene_8h.html#a1af55a50cc28830f5b67765a98e84048">trajet_camion()</a>.</p>

<p><div class="dynheader">
Voici le graphe d'appel pour cette fonction :</div>
<div class="dyncontent">
<div class="center"><img src="_scene_8h_a726e1814e822ffaa5e6cb2a72f235513_cgraph.png" border="0" usemap="#_scene_8h_a726e1814e822ffaa5e6cb2a72f235513_cgraph" alt=""/></div>
<!-- MAP 5 -->
</div>
</p>

</div>
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<a class="anchor" id="aa3b59909c313958887fd226cc2b0ff62"></a><!-- doxytag: member="Scene.h::dessine_foret" ref="aa3b59909c313958887fd226cc2b0ff62" args="(const Scene &amp;sc)" -->
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          <td class="memname">void dessine_foret </td>
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          <td class="paramtype">const <a class="el" href="struct_scene.html">Scene</a> &amp;&#160;</td>
          <td class="paramname"><em>sc</em></td><td>)</td>
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<p>dessine une foret avec un nombre specefique d'arbre </p>

<p>Références <a class="el" href="_scene_8cpp.html#a53ba1a40f4febfb0286a3120b08d56fb">dessine_arbre()</a>, <a class="el" href="struct_scene.html#a489825acbaa187ffae36805012c93d15">Scene::pos</a>, et <a class="el" href="struct_scene.html#ab294b405bb29f3e1e1465a7ec5643a28">Scene::tex_tree</a>.</p>

<p>Référencé par <a class="el" href="_scene_8h.html#aa4ba8f83288391c18a29cd6e6c75e22f">sceneDraw()</a>.</p>

<p><div class="dynheader">
Voici le graphe d'appel pour cette fonction :</div>
<div class="dyncontent">
<div class="center"><img src="_scene_8h_aa3b59909c313958887fd226cc2b0ff62_cgraph.png" border="0" usemap="#_scene_8h_aa3b59909c313958887fd226cc2b0ff62_cgraph" alt=""/></div>
<!-- MAP 6 -->
</div>
</p>

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<a class="anchor" id="a21e5c2610df9ac4011f4c31dcc03fbd0"></a><!-- doxytag: member="Scene.h::dessineTerrain" ref="a21e5c2610df9ac4011f4c31dcc03fbd0" args="(const Image &amp;im)" -->
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          <td class="memname">void dessineTerrain </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="structs_image.html">Image</a> &amp;&#160;</td>
          <td class="paramname"><em>im</em></td><td>)</td>
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<p>Dessiner le Terrain en chargeant l'image et la texture. </p>
<p>Partie ajoutée TP </p>

<p>Références <a class="el" href="structs_image.html#adb2d38c3505ca0be7cb014f64a302cbe">sImage::dimx</a>, <a class="el" href="structs_image.html#a14c6823faa298b6c3d0767bd9ffaa769">sImage::dimy</a>, <a class="el" href="_image_8cpp.html#a587db3306e9f8d42571984ed10fd712b">getPix()</a>, et <a class="el" href="_scene_8cpp.html#aca0046921c401f9e20902f6af27a9524">normalTerrain()</a>.</p>

<p>Référencé par <a class="el" href="_scene_8h.html#aa4ba8f83288391c18a29cd6e6c75e22f">sceneDraw()</a>.</p>

<p><div class="dynheader">
Voici le graphe d'appel pour cette fonction :</div>
<div class="dyncontent">
<div class="center"><img src="_scene_8h_a21e5c2610df9ac4011f4c31dcc03fbd0_cgraph.png" border="0" usemap="#_scene_8h_a21e5c2610df9ac4011f4c31dcc03fbd0_cgraph" alt=""/></div>
<!-- MAP 7 -->
</div>
</p>

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</div>
<a class="anchor" id="a634dba686e70e7ff3f10c37d11f463da"></a><!-- doxytag: member="Scene.h::draw_axes" ref="a634dba686e70e7ff3f10c37d11f463da" args="()" -->
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          <td class="memname">void draw_axes </td>
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<p>Draw the X,Y,Z axes. </p>

<p>Référencé par <a class="el" href="opengl_8h.html#a409b3098a72553ca3cc276095ba4fcc9">GLDraw()</a>.</p>

</div>
</div>
<a class="anchor" id="a4dc817282d6901ffdadedef1491dba75"></a><!-- doxytag: member="Scene.h::draw_cone" ref="a4dc817282d6901ffdadedef1491dba75" args="()" -->
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          <td class="memname">void draw_cone </td>
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<p>Draw a cone. </p>

<p><p>Cone</p>
<p>Cercle inferieur </p>
</p>

<p>Référencé par <a class="el" href="_scene_8h.html#a726e1814e822ffaa5e6cb2a72f235513">dessine_camion()</a>.</p>

</div>
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<a class="anchor" id="ab828bd844fc9d8e8a9f274ac790f83cb"></a><!-- doxytag: member="Scene.h::draw_cube" ref="ab828bd844fc9d8e8a9f274ac790f83cb" args="()" -->
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          <td class="memname">void draw_cube </td>
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<p>Draw a cube. </p>

<p>Référencé par <a class="el" href="_scene_8h.html#a726e1814e822ffaa5e6cb2a72f235513">dessine_camion()</a>.</p>

</div>
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<a class="anchor" id="ae995f2bd697f52899b0aa17e88d61329"></a><!-- doxytag: member="Scene.h::draw_cylinder" ref="ae995f2bd697f52899b0aa17e88d61329" args="()" -->
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          <td class="memname">void draw_cylinder </td>
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<p>Draw a cylinder. </p>

<p><p>cylindre</p>
<p>Cercle superieur</p>
<p>Cercle inferieur </p>
</p>

<p>Référencé par <a class="el" href="_scene_8h.html#a726e1814e822ffaa5e6cb2a72f235513">dessine_camion()</a>.</p>

</div>
</div>
<a class="anchor" id="af1f57fdfd85ff30e66bbe69f6d43aa04"></a><!-- doxytag: member="Scene.h::draw_grid" ref="af1f57fdfd85ff30e66bbe69f6d43aa04" args="()" -->
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          <td class="memname">void draw_grid </td>
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<p>Draw a grid in the XZ plane. </p>

<p>Référencé par <a class="el" href="opengl_8h.html#a409b3098a72553ca3cc276095ba4fcc9">GLDraw()</a>.</p>

</div>
</div>
<a class="anchor" id="a75a7a45b0e28b753361f71f11cf418a8"></a><!-- doxytag: member="Scene.h::draw_sphere" ref="a75a7a45b0e28b753361f71f11cf418a8" args="()" -->
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          <td class="memname">void draw_sphere </td>
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<p>Draw a sphere. </p>

<p>Référencé par <a class="el" href="_scene_8h.html#a726e1814e822ffaa5e6cb2a72f235513">dessine_camion()</a>, <a class="el" href="_scene_8h.html#ad8028bd062248a3761341f77a3aa97a0">rotation_terre()</a>, et <a class="el" href="_scene_8h.html#aa4ba8f83288391c18a29cd6e6c75e22f">sceneDraw()</a>.</p>

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</div>
<a class="anchor" id="a8765119b69795a6891fbd58613c97573"></a><!-- doxytag: member="Scene.h::fRand" ref="a8765119b69795a6891fbd58613c97573" args="()" -->
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          <td class="memname">float fRand </td>
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<div class="memdoc">

<p>A utiliser dans le cas ou on veut dessiner notre propre arbre avec des Y. </p>
<p>à utiliser dans le cas où on veut desiner notre propre arbre avec des formes en Y </p>

</div>
</div>
<a class="anchor" id="aca0046921c401f9e20902f6af27a9524"></a><!-- doxytag: member="Scene.h::normalTerrain" ref="aca0046921c401f9e20902f6af27a9524" args="(const Image &amp;im, int i, int j)" -->
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          <td class="memname">void normalTerrain </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="structs_image.html">Image</a> &amp;&#160;</td>
          <td class="paramname"><em>im</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>i</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>j</em>&#160;</td>
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          <td></td>
          <td>)</td>
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<p>construction de la normale du Terrain </p>

<p>Références <a class="el" href="_image_8cpp.html#a587db3306e9f8d42571984ed10fd712b">getPix()</a>, <a class="el" href="_vec3f_8cpp.html#a66d8205538c53312775745ff729de541">vecCross()</a>, <a class="el" href="_vec3f_8cpp.html#a54ed0dadd24fcc09a03cd706e3b5140d">vecInit()</a>, <a class="el" href="_vec3f_8cpp.html#a55c5f21f175667e09f9e033187194381">vecSub()</a>, <a class="el" href="struct_vec3f.html#a4ee774446db3cafa0f9682065a64ba32">Vec3f::x</a>, <a class="el" href="struct_vec3f.html#a3b01268bf88a45f95a45097b0457393f">Vec3f::y</a>, et <a class="el" href="struct_vec3f.html#a78f2ea154cc9996ad95397a1fb0f4033">Vec3f::z</a>.</p>

<p>Référencé par <a class="el" href="_scene_8h.html#a21e5c2610df9ac4011f4c31dcc03fbd0">dessineTerrain()</a>.</p>

<p><div class="dynheader">
Voici le graphe d'appel pour cette fonction :</div>
<div class="dyncontent">
<div class="center"><img src="_scene_8h_aca0046921c401f9e20902f6af27a9524_cgraph.png" border="0" usemap="#_scene_8h_aca0046921c401f9e20902f6af27a9524_cgraph" alt=""/></div>
<!-- MAP 8 -->
</div>
</p>

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<a class="anchor" id="ad8028bd062248a3761341f77a3aa97a0"></a><!-- doxytag: member="Scene.h::rotation_terre" ref="ad8028bd062248a3761341f77a3aa97a0" args="()" -->
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          <td class="memname">void rotation_terre </td>
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          <td class="paramname"></td><td>)</td>
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<p>creation de la rotation de la Terre </p>

<p>Références <a class="el" href="_scene_8cpp.html#a75a7a45b0e28b753361f71f11cf418a8">draw_sphere()</a>, et <a class="el" href="_animation_8cpp.html#a81d5aa8ff5cf87d329a39cb4d2f44c73">temps()</a>.</p>

<p>Référencé par <a class="el" href="_scene_8h.html#aeab58dd56152cf2ff20a4b0452c16892">anim_lune()</a>, et <a class="el" href="_scene_8h.html#ae7801b434dd5fb6bb3497baa6bac7769">anim_terre()</a>.</p>

<p><div class="dynheader">
Voici le graphe d'appel pour cette fonction :</div>
<div class="dyncontent">
<div class="center"><img src="_scene_8h_ad8028bd062248a3761341f77a3aa97a0_cgraph.png" border="0" usemap="#_scene_8h_ad8028bd062248a3761341f77a3aa97a0_cgraph" alt=""/></div>
<!-- MAP 9 -->
</div>
</p>

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<a class="anchor" id="aa4ba8f83288391c18a29cd6e6c75e22f"></a><!-- doxytag: member="Scene.h::sceneDraw" ref="aa4ba8f83288391c18a29cd6e6c75e22f" args="(const Scene &amp;sc)" -->
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          <td class="memname">void sceneDraw </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="struct_scene.html">Scene</a> &amp;&#160;</td>
          <td class="paramname"><em>sc</em></td><td>)</td>
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<div class="memdoc">

<p>Draw the scene. </p>

<p>Références <a class="el" href="_scene_8cpp.html#a8ce5bd2e0adf9fae1bf8b9467685ad0c">anim_camion()</a>, <a class="el" href="_scene_8cpp.html#aeab58dd56152cf2ff20a4b0452c16892">anim_lune()</a>, <a class="el" href="_scene_8cpp.html#ae7801b434dd5fb6bb3497baa6bac7769">anim_terre()</a>, <a class="el" href="_scene_8cpp.html#a6e9e30393f6f6dc186462af74a6f3488">cubmap()</a>, <a class="el" href="_scene_8cpp.html#aa3b59909c313958887fd226cc2b0ff62">dessine_foret()</a>, <a class="el" href="_scene_8cpp.html#a21e5c2610df9ac4011f4c31dcc03fbd0">dessineTerrain()</a>, <a class="el" href="_scene_8cpp.html#a75a7a45b0e28b753361f71f11cf418a8">draw_sphere()</a>, <a class="el" href="struct_scene.html#a8c10afad5737351154ea82bcc1145336">Scene::terrain</a>, <a class="el" href="struct_scene.html#ae388e09f8132892824bdf44a6f6cc1a1">Scene::tex_soleil</a>, et <a class="el" href="struct_scene.html#aed13c57df6cdd03d2b605934cfdad76a">Scene::tex_terrain</a>.</p>

<p>Référencé par <a class="el" href="opengl_8h.html#a409b3098a72553ca3cc276095ba4fcc9">GLDraw()</a>.</p>

<p><div class="dynheader">
Voici le graphe d'appel pour cette fonction :</div>
<div class="dyncontent">
<div class="center"><img src="_scene_8h_aa4ba8f83288391c18a29cd6e6c75e22f_cgraph.png" border="0" usemap="#_scene_8h_aa4ba8f83288391c18a29cd6e6c75e22f_cgraph" alt=""/></div>
<!-- MAP 10 -->
</div>
</p>

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<a class="anchor" id="aeaea5addb3a2cdd3413c0b1504fea008"></a><!-- doxytag: member="Scene.h::sceneInit" ref="aeaea5addb3a2cdd3413c0b1504fea008" args="(Scene &amp;sc)" -->
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          <td class="memname">void sceneInit </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="struct_scene.html">Scene</a> &amp;&#160;</td>
          <td class="paramname"><em>sc</em></td><td>)</td>
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<p>Init a <a class="el" href="struct_scene.html" title="The structure Scene stores all texture Id or images used by the sceneDraw fonction.">Scene</a>. </p>

<p><p>animation camion </p>
</p>

<p>Références <a class="el" href="struct_scene.html#a248e39cdde8a7ec82c6b0e8708eaa209">Scene::anim</a>, <a class="el" href="struct_scene.html#a6cb9d0948528484c0a67be38296b2b0f">Scene::anim_camion</a>, <a class="el" href="_animation_8cpp.html#a90bfba3e2fe0f0f9d79cf09325743a6c">animInit()</a>, <a class="el" href="struct_scene.html#a6eed4cdebc5d5f46ef276823ad587f48">Scene::cubemap1</a>, <a class="el" href="struct_scene.html#a3935f4882f27f4e430ad15383ef3062e">Scene::cubemap2</a>, <a class="el" href="struct_scene.html#aae48e08c58737738e6e7089b3d071494">Scene::cubemap3</a>, <a class="el" href="struct_scene.html#aa98d6334048d871f9634bb7d2fc588b4">Scene::cubemap4</a>, <a class="el" href="struct_scene.html#a852a54f0ce00ea463b9f128ab8c07bcd">Scene::cubemap5</a>, <a class="el" href="struct_scene.html#ac76ae8e1acbaf100141e8069bb36b626">Scene::cubemap6</a>, <a class="el" href="structs_image.html#adb2d38c3505ca0be7cb014f64a302cbe">sImage::dimx</a>, <a class="el" href="_image_8cpp.html#aa8c969bba0b30d935dd9ef4d16a0935e">getPixConst()</a>, <a class="el" href="_image_8cpp.html#afe1e8e9172d457511dcb7edaeee9ccdb">imGetDimX()</a>, <a class="el" href="_image_8cpp.html#afe9188b950fd511ec9fca79eeda79185">imInitPPM()</a>, <a class="el" href="opengl_8cpp.html#a90450a9dd162014f4914d2e2ce773ce2">LoadGLTexture()</a>, <a class="el" href="struct_scene.html#a489825acbaa187ffae36805012c93d15">Scene::pos</a>, <a class="el" href="struct_scene.html#a8c10afad5737351154ea82bcc1145336">Scene::terrain</a>, <a class="el" href="struct_scene.html#a43e134cb720ec6aad395dcb28792152b">Scene::tex_lune</a>, <a class="el" href="struct_scene.html#ab186b4909aebd605c05d777330c130df">Scene::tex_monde</a>, <a class="el" href="struct_scene.html#ae388e09f8132892824bdf44a6f6cc1a1">Scene::tex_soleil</a>, <a class="el" href="struct_scene.html#aed13c57df6cdd03d2b605934cfdad76a">Scene::tex_terrain</a>, et <a class="el" href="struct_scene.html#ab294b405bb29f3e1e1465a7ec5643a28">Scene::tex_tree</a>.</p>

<p>Référencé par <a class="el" href="opengl_8h.html#af4aea5b4ac6ba7a709a9e7660e227d50">GLInit()</a>.</p>

<p><div class="dynheader">
Voici le graphe d'appel pour cette fonction :</div>
<div class="dyncontent">
<div class="center"><img src="_scene_8h_aeaea5addb3a2cdd3413c0b1504fea008_cgraph.png" border="0" usemap="#_scene_8h_aeaea5addb3a2cdd3413c0b1504fea008_cgraph" alt=""/></div>
<!-- MAP 11 -->
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<a class="anchor" id="a1af55a50cc28830f5b67765a98e84048"></a><!-- doxytag: member="Scene.h::trajet_camion" ref="a1af55a50cc28830f5b67765a98e84048" args="(const Scene &amp;sc)" -->
<div class="memitem">
<div class="memproto">
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          <td class="memname">void trajet_camion </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="struct_scene.html">Scene</a> &amp;&#160;</td>
          <td class="paramname"><em>sc</em></td><td>)</td>
          <td></td>
        </tr>
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<p>Construction le trajet du camion, rotatif ou rectiligne. </p>

<p>Références <a class="el" href="_scene_8cpp.html#a726e1814e822ffaa5e6cb2a72f235513">dessine_camion()</a>, <a class="el" href="_scene_8cpp.html#af57dd72f5195a56d30a60375587e5eac">NBROT</a>, et <a class="el" href="_animation_8cpp.html#a81d5aa8ff5cf87d329a39cb4d2f44c73">temps()</a>.</p>

<p>Référencé par <a class="el" href="_scene_8h.html#a8ce5bd2e0adf9fae1bf8b9467685ad0c">anim_camion()</a>.</p>

<p><div class="dynheader">
Voici le graphe d'appel pour cette fonction :</div>
<div class="dyncontent">
<div class="center"><img src="_scene_8h_a1af55a50cc28830f5b67765a98e84048_cgraph.png" border="0" usemap="#_scene_8h_a1af55a50cc28830f5b67765a98e84048_cgraph" alt=""/></div>
<!-- MAP 12 -->
</div>
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      <li class="navelem"><a class="el" href="_scene_8h.html">Scene.h</a>      </li>
      <li class="footer">Généré le Tue Jan 3 2012 09:33:59 pour LIF041-Infographie par&#160;
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